Players try before they commit
Playable demos are back as a way to win players before launch.
So every game we ship can have a browser demo like the seven on this site.
Source: CGMagazine| What you get | Design, build, publishing and growth, by one team |
|---|---|
| Platform | Roblox |
| Our own work | Seven of our own Roblox games are live |
| Pricing | A written quote after a free call |
| Where we work | Based in London, with clients worldwide |
Move the slider to an average player count and see a monthly range, in US dollars, after Roblox takes its share.
Players x hours in a month x estimated dollars per player-hour. These are our working estimates from public trackers, not a promise: earnings vary hugely by genre, and most Roblox games earn very little. Reaching a steady player count is the hard part.
Roblox keeps 30% of in-game sales. You cash out what is left through the Developer Exchange (DevEx).
Below the 30,000 Robux you need before you can cash out through DevEx.
Uses the standard rate of about $0.0038 per Robux. The 42% uplift only covers eligible purchases by age-checked US players aged 18 and over, in games using R15 avatars. Always check Roblox's current DevEx terms.
We play a simulated month of every game before launch. Try a simple version: tune the economy and find the day a daily player stops making progress.
Upgrades bought each day, days 1 to 30. Green is a good day, amber is slow, red means nothing new.
The shifts we are building for right now, each with its source.
Playable demos are back as a way to win players before launch.
So every game we ship can have a browser demo like the seven on this site.
Source: CGMagazineRoblox says creators have used Rewarded Video in over 400 experiences, and it is widening who can buy ads.
So we plan where an ad reward could fit from the first design, not after launch.
Source: Roblox newsroomSince 8 June 2026 Roblox pays a 42% higher DevEx rate on eligible spend from age-checked US players aged 18 and over, in games that use R15 avatars.
So we build on R15 by default and design with older players in mind.
Source: Roblox newsroomTo reach under-16s a game needs ID checks, a refundable fee or subscription, the questionnaire and 250 highly engaged players.
We have done every step but the player target on six games of our own, and we are working on that now.
Source: Roblox docsDesigned, built, launched and growing, by one team.
A design doc with the core loop, progression and monetisation, plus a simulated month of play so players do not run out of reasons to come back.
Server-authoritative systems with exploit checks, saves that survive crashes, and receipts that never double-charge.
Game passes, developer products and Premium payouts, designed around Roblox policies such as the paid random items rules.
Icon, thumbnails, description and maturity questionnaire, ready for the Roblox Creator Hub.
A private TEST experience for every change, then a clean publish to LIVE. Nothing untested reaches players.
Automated bot playtests plus phone, tablet and PC layout checks before launch.
Roblox ads, short-form videos and weekly updates to keep players coming back.
Every one went through the same TEST and LIVE pipeline we use for clients. Try one now.
Live
Live
LiveA free call to talk through your idea, your users and your goals.
A design doc with the core loop or user journey, the screens, and how it earns.
We build in a private TEST version you can try from the first week.
Automated tests, device checks and your feedback, round after round.
Store listing, age ratings and a clean publish to LIVE.
Ads, videos and regular updates to keep people coming back.
Pick a few options for a game card and a rough route to launch, then send us the brief.
It depends on scope. A small obby or a playable prototype is a much smaller job than a multiplayer tycoon with weekly updates. We scope your idea on a free call and send a written quote before any work starts.
Yes. We build branded Roblox experiences and follow Roblox's advertising rules, so your game is set up and labelled correctly from day one.
Yes. We can review your code, monetisation, performance and store page, then fix and improve what holds it back.
Usually your own Roblox group, so the game, players and earnings sit with you. We agree ownership in writing before work starts.
Yes. We complete the Maturity and Compliance questionnaire from what is actually in the build, and explain what Roblox needs before a game can reach players under 16.
Tell us about your game or app. We will plan it with you on a free call and send a written quote before any work starts.